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HOW TO BALANCE ENCOUNTERS IN FAE (ROUGHLY)

RULE OF THUMB I JUST DISCOVERED: If a typical encounter is one that has a 50% chance of producing a mild or moderate consequence, it...

"OH SHIT!"/"WHAT NOW?": WHAT MAKES A GOOD FATE COMPEL

This question came up on the Facebook Fate group ("What makes a good compel?") and I wrote a really long reply that I thought might make...

HOW TO STEAL A STARSHIP

Notes for Repo Agents and Thieves by Arlani Chee as told to David Ellis Dickerson SIZING UP THE TARGET Generally speaking, thieves and...

IMPROVING ZIRD: PREFATORY NOTES TO EXPLORING FATE

One of my intentions with this blog is to poke at Fate--easily my favorite tabletop RPG system--in hopes of making certain elements of...

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