David Ellis DickersonApr 4, 20204 min readHOW MANY HIT POINTS SHOULD WE HAVE? (Notes Toward a Grand Theory of RPG Design, Part 1)Thanks to quarantine, I've had plenty of time to indulge in a project that has interested me for some time: a grand unified theory of RPG...
David Ellis DickersonJan 17, 20205 min readMY FAVORITE OSR RULES (OR, NOTES FOR A PROBABLE HEARTBREAKER)If I could combine a whole bunch of games to make the ideal OSR experience, here's how I would personally do it. SETTING: THE NIGHTMARES...
David Ellis DickersonJan 15, 20203 min readA GROGNARD'S JAW DROPS (An XP-for-Gold OSR Investigation)I was curious tonight about what constituted a standard amount of treasure across a dungeon/module in the original Old School games, back...